I can’t share many details of this project due to a non disclosure agreement, but this is the kind of work that I particularly excel at. The task was to just create the vehicle physics for an Android racing game. I was given some very specific requirements for the handling of the vehicle and the clients were happy with the result. I had the work done within a week, where most of the time was spent waiting for feedback (or working on other things) between iterations.

The result was fairly arcade style driving physics with a very stable vehicle, that still has the ability to drift and a had large amount of suspension travel to handle big bumps.

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